Saturday, 2024-11-16, 0:19 AM

Welcome Guest | RSS

YOUR SEARCH ENDS HERE 

THE BEST Web Hosting........

<<Last     <<------>>     NEXT>>

PLAY WORLD FAMOUS Copter Mania

MORE ONLINE GAMES    Mega collection

CRAZY CABBIE                 BOUNCING BALL           Mountain Bike
Three Towers Solitaire           CARS                                Copter Mania
Hell Cops                             CRICKET                Kamikaze Race
POOL MASTER                  Tower Stack                     Carbon Auto Theft
Apache Attack 2009            Arithmeticz                10++ PUZZLE
Flash Chess                         Balenza                      Connectica WATER FLOW

MONSTER                     TOWER BLOXX                 WORD CHALLENGE


VIRTUAL MUSICAL INSTRUMENTS

VIRTUAL MUSICAL INSTRUMENTS         VIRTUAL KEYBOARD - PIANO  
VIRTUAL PIANO more options           Virtual Drums                Virtual Guitar
Virtual Bongos                                         Virtual Pan flute 
VIRTUAL PIANO FULL VERSION              VIRTUAL DRUMS WITH PRESET
VIRTUAL drums
Online games possess a number of characteristics similar to those in digital library and other online services. Awareness of these characteristics can provide:
clues as to how people can and do use online systems.
inspiration for new or improved methods of providing access to digital information holdings.
examples of what is technically possible for complex online services with many simultaneous users.

Online games represent the leading technological edge of the entertainment sector. Such games now attract many thousands of players, often collaborating or competing in a lag-free and visually rich environment while simultaneously using an array of data manipulation and online communication tools.

The past five years have seen a rapid growth in academic interest in computer and video games, especially online games. Conferences, peer-reviewed journals, bodies and academic organisations such as DiGRA [1] have sprung up and matured. This interest crosses many academic fields, including psychology, economics, sociology, computer science, geography, history, media and cultural studies, and education.1 For example:
A quick perusal of the proceedings of the International Conference of the Learning Sciences ... and the Computer Supported Collaborative Learning organisation indicates the widespread interest in online communities and virtual worlds within the field of educational research [2].

There are many factors behind this increase in academic attention, including:
A large number of people (measurable in millions) are playing computer games, especially online games. Some of these games operate – without noticeable delay – with many thousands of simultaneous online players.
Players voluntarily spend a substantial amount of time playing, especially online games. Within MMOGs (Massive Multiplayer Online Games), the average amount of weekly gameplay ranges from 12 to 21 hours. Much of this time is spent communicating – nearly 30 percent of MMOG players spend their in-game time with "beyond-game" friends [3].
Despite the significant time commitment, most players receive no material reward for their effort; in fact, games usually cost the player money in terms of software costs and online subscriptions.
Players are often multi-tasking, processing large amounts of different online information (communications, locations, inventories, gaming status) simultaneously.
Computer games, and online games in particular, are complex systems where players can "meet", communicate, interact, and "create" and manipulate virtual content.
The computer game industry forms a significant part of the entertainment sector, with an annual turnover of approximately $25 billion.

These, and other factors, correlate to aspects of digital information service development and use. Like online games, digital information services are also online "always on" services which are simultaneously accessed by many people. The current interest in Web 2.0 also highlights parallels between online games and the emerging generation of more open and user-manipulated online services.

With the arrival of the next generation of video consoles – which will increase the number of people playing online games – this article provides a brief overview of contemporary aspects of online games, and the people who play them. Also examined are those aspects of online games and gaming that have direct parallels with digital library and other information services, and how some of the principles of Web 2.0 map onto current online gaming practice.


PLAY MOST AMAZING FLASH GAMES

Online Games
4x4 Games (3)
Action Games (446)
Adventure Games (116)
Arcade Games (17)
Bike Games (23)
Board Games (32)
Car Games (114)
Card Games (15)
Classic Games (13)
Cooking Games (47)
Defense Games (58)
Dressup Games (51)
Driving Games (33)
Fashion Games (62)
Fighting Games (109)
Girls Games (94)
Hidden Object Games (31)
Hunting Games (9)
Kids Games (37)
Learning Games (2)
Mahjong Games (10)
Math Games (10)
Motorcycle Games (28)
Poker Games (6)
Puzzle Games (249)
Racing Games (86)
Retro Games (74)
Room Escape Games (97)
Shooting Games (271)
Skill Games (19)
Sniper Games (4)
Sports Games (132)
Stick Games (29)
Strategy Games (58)
Tower Defense Games (50)
Typing Games (7)
War Games (18)
Sports Games
Baseball Games (6)
Basketball Games (8)
Billiard Games (9)
Bowling Games (9)
Boxing Games (1)
Cricket Games (5)
Dart Games (1)
Fishing Games (18)
Football Games (18)
Paintball Games (1)
Pool Games (10)
Rugby Games (2)
Skateboarding Games (7)
Ski Games (8)
Snooker Games (7)
Soccer Games (18)
Sports Object Games (132)
Squash Games (1)
Hockey Games (3)
Tennis Games (13)
Extreme Games (12)
Golf Games (18)
Putting Games (18)
Flying Games (16)
Girls Games
Animal Games (11)
Baking Games (24)
Beauty Games (1)
Burger Games (8)
Cake Games (57)
Celebrity Games (1)
Cooking Games (47)
Dressup Games (51)
Fashion Games (62)
Food Games (34)
Girls Games (94)
Kissing Games (3)
Make Up Games (27)
Pet Games (1)
Pizza Games (3)
Restaurant Games (11)
Waitress Games (37)


movies, songs, puzzle, games, softwares nikhil r world

DISCLAIMER:

CONTENTS ON THIS SITE DEPENDS ON FRAMING SITES.

I HAVE DESIGNED THIS SITE BY FRAMING ALL THE BEST SITES  AVAILABLE IN THE web...

please leave your comments here

or

contact me at 

nikhilr89@gmail.com

Views: 27786 | Added by: nikhilr | Date: 2010-07-26 | Comments (32)